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Of course, I've been spoiled by Hearts of Iron but I feel it's less than Europa Universalis IV, which is odd. Rather, it is the conflicts that I find a little too automated. I don't have major criticisms against the great economic and diplomacy systems. Important information you need can also be easily attached in the map mode of the user interface. You can also seamlessly attach information and more. Your role will then be to either influence it externally as another state or control the course of events.įor a Paradox game, the amount of detail on the campaign map is strikingly high. The game takes into account many historical events for almost every nation. The US is a very young nation just out of the revolution, and along the way you too will have to grapple with the Civil War, the role of slavery and much more. The UK is focused on expanding colonies and not losing its own. If you play as the US or England, they will play differently with different areas of focus. Transitions between different modes of government and laws affect how your nation plays and what it can do. Your role in this has a big impact even if change doesn't always happen at once. Trade, technology, agreements, diplomacy are all complex systems that change depending on internal and external influences. The whole world map is on a table with compasses and other things, which adds to the experience. When zooming, the map mode changes between realistic view and hand-drawn. Whether I played a completely open campaign or one with a focus. In my big campaigns with Sweden, Prussia, and France this impression was left clearly. Even though everything happens in real time with days, weeks, months and years, it creates the feeling that you're constantly moving forward. When you carry out an action, it usually takes time, as you're setting up projects over a longer period of time that will hopefully benefit you in the end. If you've played Paradox titles before, you'll of course recognise it. The majority of work you as a player will do is to understand the underlying economic simulation and manage the diplomacy. Victoria 3 has chosen to specialise around economics and diplomacy with conflict as a less emphasised aspect. These titles are of course much more than just their user interface. You can tell that Paradox has worked hard to let the user interfaces contribute to the presentation of everything as well, and from a design and functional perspective, I'm pleased. The menus are really made to instil the feeling of industrialisation with gears, colours and more.
Victoria 3 logo series#
This is where the trilogy shines in how it differs from its sibling series and predecessors. Historically this has been a problem in these strategy games.
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I rarely notice that I can't find what I need, thanks to the presentation being really intuitive. The simplest way to explain the threequel is that of a much smoother experience.
Victoria 3 logo how to#
The dilemma when you start is mostly understanding how to influence the graphs in the right direction. Nevertheless, even these are easy to read. The menu systems are much cleaner and clearer, it's only when you want to dive into sub-menus to examine demand/supply and resources that you're met with graphs and calculations. Compared to the second and its expansions, the third is more streamlined. The one that came with Crusader Kings II and then been a staple in the rest of the series. The biggest novelty is that it is designed with Paradox's modern systems. It offered a beautiful campaign map with a smoothly designed menu system. I got to test a number of different countries in Europe, including Sweden. It offers an isometric menu-driven simulation of the time period right up to the early 20th century.Īs usual, I started by testing the tutorial mode before embarking on the campaign. The same can be found in the third instalment. What caught me with the predecessor was the optimism you can feel coursing through it and the major societal shifts. We are confronted with new ideologies, economic systems, city-building and one of the most awful conflicts in human history. Paradox also manages to cement the challenges and contradictions. Victoria 3 captures the spirit of the times with industrialisation and the increasing need for resources states experienced. It is often listed as one of the most peaceful periods of time (although wars did occur). At the same time, it was a period of opposing ideas such as freedom, socialism, democracy and many others. The 19th century was a time of monarchy, colonisation and empire-building.
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